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Discover and learn all DevOps terms under the Reliability category here.
Using software engineering to keep production services reliable, available, and fast.
The allowed amount of downtime or errors a service can have and still hit its reliability target (SLO).
A contract that defines expected service uptime, performance, and support response times between a provider and a customer.
A measurable target for how reliably or fast a service should work over a set time period.
Chaos Engineering is a practice of safely injecting failures into a system to observe its behavior and improve reliability.
Coordinated way to detect, prioritize, fix, and learn from service outages or other unplanned problems so systems get back to normal fast.
The percentage of time a system or service is up, running, and available to users.
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